Project 2 for Level Design & Game Architecture class.

By Hannah Storer, Nicholas Balog, Alexandra Jefferson, Isaac Polite, and Carlos Soto

Set in the late 1950s, the player is a home baker in the French countryside of Moustier-Sainte-Marie. One of your bread loaves was recently discovered by a world renowned food critic, and now EVERYONE wants your loaves. You must bake enough bread to satisfy the constant flow of customers, while also considering their preferences.

Utilized the Player Experience pattern of Challenge: Players learn and get better at the game while progressing through more difficult levels.

Published 2 days ago
StatusPrototype
PlatformsHTML5
Authorshannahstorer, ajefferson9, CreamChezPichu, Balog19
GenreSimulation
Made withUnity

Leave a comment

Log in with itch.io to leave a comment.